Intrepid young reporter, Tintin, and his loyal dog, Snowy, are thrust into a world of high adventure when they discover a ship carrying an explosive secret. As Tintin is drawn into a centuries-old mystery, Ivan Ivanovitch Sakharine suspects him of stealing a priceless treasure. Tintin and Snowy, with the help of salty, cantankerous Captain Haddock and bumbling detectives, Thompson and Thomson, travel half the world, one step ahead of their enemies, as Tintin endeavors to find the Unicorn, a sunken ship that may hold a vast fortune, but also an ancient curse.
The adventures of Hergé, or how Georges Remi created “The Adventures of Tintin.” Interviews, archive footage and animation clips tell the story of Tintin, which is the history of the 20th century.
When seven archaeologists find an old Inca temple, they become the victims of an old Inca curse. Back in Europe, one by one they fall into a deep sleep and only once a day, all at the same time, they wake up for some minutes and have hallucinations of the Inca Rascar Capac.
Tintin is sent to guard Professor Calculus, who has invented a machine that can duplicate anything, and is staying in a village near the border of Syldavia and Bodouria. Rastapopoulous, an infamous and ruthless international criminal, tries to lure Calculus and Tintin away by kidnapping two children, who live nearby, in order to get his clutches on the machine.
Professor Calculus's friend develops a blue-skinned orange that can grow on any kind of land and survive harsh weather (in the manner of Lue Gim Gong) and therefore solve world hunger. The Professor and his friends, however, run afoul of gangsters who also covet the fruit. The adventure takes them from their home in Marlinspike Hall (Moulinsart), a fictional mansion that is presumably in Belgium, to Spain, where Calculus and another scientist are kidnapped.
Al Capone instructs executive Smiles to lure reporter Tintin to a meeting in Chicago in order to kill him.
Plot unknown. The third installment of a planned Tintin trilogy.
Tintin falls into a dangerous trap after his friends are falsely arrested in a troubled South American country where a revolution is about to explode.
Tintin and Captain Haddock travel to Tibet in search of an old friend who has disappeared after a plane crash.
Tintin and Captain Haddock try to discover what is so desirable about their old and apparently worthless ship.
Tintin buys an old model ship at a flea market as a gift for Captain Haddock, who tells him about the exploits of a famous ancestor related to it. Then, Tintin learns that it is not an ordinary model ship.
Tintin and Captain Haddock travel to Peru in search of an abducted friend.
Why do the comic-strip Adventures of Tintin, about an intrepid boy reporter, continue to fascinate us decades after their publication? "Tintin and I" highlights the potent social and political underpinnings that give Tintin's world such depth, and delve into the mind of Hergé, Tintin's work-obsessed Belgian creator, to reveal the creation and development of Tintin over time. Rare and surprisingly candid 1970s interviews reveal the profound insecurities and anxieties that drove Hergé to produce stories that have not only entertained millions of children but also helped to satisfy a personal longing for self-expression.
Based on the comic book Prisoners of the Sun, where Tintin and Haddock head to South America to find a cure for seven cursed scientists including their good friend Professor Calculus, who found the mummified remains of Rascar Capac and brought them back to Europe.
The sudden approach of a giant meteorite to Earth gives Tintin nightmares of death. Luckily, it lands in the Arctic Sea. Then, Tintin is appointed press delegate aboard Captain Haddock's ship Aurora, along with an international expedition to find it.
Tintin and his friends go to Syldavia and join a secret space program.
Tintin is out on a peaceful walk. But the comfortable atmosphere will not last long. When an aircraft with an engine failure lands, Tintin does his part to help, but he is shot and ends up in hospital.
While on vacation in Egypt, Tintin encounters an eccentric archaeologist who believes to have found the whereabouts of Pharaoh Kih-Oskh's tomb. Tintin finds there a cigar marked with a strange emblem.
Tintin and his friends get involved in an unexpected and weird adventure when they meet Laszlo Carreidas, an eccentric millionaire.
Tintin and his friends travel to Khemed, a Middle East nation, to help its ruler, Emir Mohammed ben Kalish Ezab, who gets into trouble when Bab El Ehr, an arms smuggler and terrorist, rises and takes over.
Travel with Tintin, the young and intrepid Belgian reporter, and his faithful dog Snowy as they take you from Tibet to the Moon, or from Egypt to the depths of the sea -- solving mysteries, pursuing truth and justice, and gambling with their lives.